

StandUp TV
Screentime Intervention
App

Live Project

Overview
Overview
The ScreenTime Companion app is part of the StandUpTV intervention developed by ASU’s College of Health Solutions.
The app helps users reduce recreational screen time by promoting physical activity, using behavioral nudges and real-time tracking to support lasting habit change. My role was to modernize the app’s UX and UI, making it more intuitive, engaging, and accessible to research participants.

Digging Into the Problem
Before jumping into design, I conducted a heuristic evaluation of the existing app, identifying major usability breakdowns:
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Key features like goal-setting and tracking were missing or inconsistent
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Visual hierarchy was missing, making the experience feel disjointed
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Language was overly clinical, and users didn’t feel motivated to return
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Most importantly, the interface didn’t reflect modern accessibility or mobile UX standards
To better understand users, I also conducted interviews with students and faculty who had tested the app in its original state. I asked them not just what they did with it, but how they felt using it. Most responses fell somewhere between “confused” and “unmotivated.”




Unique Features
Wireframes

Figma Board

High Fidelity Screens

Testing & Iterating
I tested the prototype with a group of 6 users across two rounds of usability sessions. They were asked to:
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Set a daily screen time goal
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Review their weekly usage
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Explore suggested behavioral tips
What didn’t work:
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Some icons weren’t intuitive enough for key actions
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Progress metrics lacked context (users didn’t know what was "good")
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The readings screen felt too content-heavy
What I improved:
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Replaced ambiguous icons with clear labels and onboarding tooltips
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Added benchmark comparisons (e.g. “You spent 20% less time than last week”)
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Simplified the interventions screen with bite-sized, scrollable cards
After revisions, testers reported feeling more motivated, with improved understanding of how to track and adjust their habits.
Usability Testing and Survey Results
Usability Testing and Survey Results










